Hi everyone, got some new stuff. Recently I got involved in a youth art exhibition and a thing called Art Wars which is a live competition between artists in front of an audience. I wanted to display some of my work but I didn't really have any finished paintings that I was able to use so with three days left I started painting. I was a bit stressed out over painting in front of a live audience and didn't know what I was going to paint.
Anyhow, here's the six paintings I did for the exhibition. Click to open the 1920x1080 version.
And lastly is the painting I did for Art Wars. It was done in 60 minutes while projected onto a wall along with the other artist's work (http://gingerkellystudio.deviantart.com/). Going into it I pretty much had no idea what I was going to paint except for the rough shape of the road, but it turned out well.
Edit: See the time-lapse over here: http://ljfhutch.blogspot.com.au/2012/05/path-painting-timelapse.html
In this tutorial I go over how I integrate 3D elements into a 2D concept/illustration.
This process involves taking a sketch of the object and using it to model the design in a 3D application. A simple greyscale render is then used in Gimp/Photoshop above set to multiply which creates the lighting and form.
Points of interest:
* Can speed up the painting process, especially for simple designs easily created in 3D.
* Results in crisp paintings.
* Frees up the mind to concentrate on design.
* Is a good guide.
* Creates very good perspective.
This is the first painting I've done for a while that isn't a study or something project related. To be fair it's "kind of" a study (indirect reference, painted only using a hard round brush and a leaf brush you can see on the left), but it's refined and presentable enough. Click for 1080p.
This is just a quick comparison to show the difference between rendering with the CPU and with the graphics card (GPU).
40.03 seconds compared to 2.98 is a fairly large difference and it becomes very apparent when waiting for a render.
Words don't do the numbers justice:
I hope Blender Cycles gets OpenCL (non-proprietary and available to both Nvidia and AMD video cards) support soon, the difference is pretty large. This also helps show what an improvement the GPU is over the CPU for certain tasks in general. This has yet to be fully utilized in games, hopefully once OpenCL gets going we'll see games take full advantage of it.
I recorded a speed painting to show it in action, you can see it on Youtube below:
Here's the new interface, though the default is different of course, this is how I have it set up. There are a number of improvements on 2.6.11 that I was able to spot, as well as a few issues of course:
Single window mode is great
Absolute and relative control over slider bars for better control
It's now easier to see where to click & drag to resize windows
Layers are shorter and more compact and efficient
So many Paint Dynamics! For me this is the best feature
A much improved make seamless filter which doesn't give "blurred" results
Improved selection graphics, the lasso tool is especially nice
Brush outlines no longer take up huge amounts of processing time, a real issue before
Paint Dynamics are quite difficult to get to and slow the painting process down
Quick access to most used dynamics - size & opacity > on/off and simple curves would be nice
Not sure why some sliders do not look the same (navigator zoom and the opacity sliders)
"Export" instead of "save as a copy" for .jpg etc takes getting used to at first
Bugs, though they are to be expected in an unstable release
Overall, while some aspects feel slow and clumsy, it is very nice to use and seems much more professional than previous versions. Click for larger version:
I also dabbled in MyPaint which was interesting, though I sorely missed having the powerful features of Gimp such as masks, selections, filters etc. MyPaint is a program which simply "feels" fantastic to work in, everything is so smooth, it reminds me of swimming for some reason. I'd really like to be able to quickly transfer my work from Gimp to MyPaint and back since they both have fantastic features. I did a quick paint-over of a simple in Gimp, sketch done in MyPaint. Result below:
Ah, the fluid post is on the way, I hope, it turned out it was more work than I anticipated. I'm rendering the last of the flooded sub corridor though, more on the way :)