Wednesday, August 1, 2012

Magical Anatomy Training - Part 1

I'm always looking for a new easier or faster way of studying, I want to be able to improve as efficiently as I can, so when I watched a few figure sculpting videos on youtube recently it got me thinking, I reckon that would be a pretty good way to teach yourself anatomy and get away from the old "paint a lot" technique. So basically yeah, I'm looking for the magic bullet of anatomy study =3

I'm still not sure if this will be that magic bullet but in any case it'll be interesting and will break up all that monotonous create a thousand muscle studies stuff. So, I went and grabbed myself some pliers and wire and brought up a skeletal reference image on my monitor and began forming the base of my figure. I've never done this before so I had a few issues but got through them and ended up with this here:


Now that I have the base for the figure I'm going to be modelling the rest out of the Super Sculpey I bought today. I've never used it before so I played around with it and made the cyclops thing on the top right. I'm going to be modeling the muscles as accurately as possible and layering them one by one on to my figure, each time I'll sketch it, name it and perhaps write out it's function as well as attempt to identify it on the body to see how it affects the shape of the skin.

In order to see what progress I've made at the end of this I've done a 20 minute speed painting (it's really bad) without any reference. I didn't have time to finish it so he's missing a few bits and pieces, like those bones on your ankles and a penis. I should be a lot faster after all of this and have time to complete more of the figure in my post-study 20 minute comparison speed paint :)



I'm still not sure how well this will work or if I'm being too ambitious, but in any case I'm going to give this a shot and tell you all how it went :)

Tuesday, May 1, 2012

Path Painting Timelapse

This is the time-lapse of the Pathway painting I've shown previously. I've also included all the brushes I used to paint it.

Brushes
http://www.mediafire.com/?hta0ouw5vh27800




You can see the other paintings here in my last post: http://ljfhutch.blogspot.com.au/2012/04/new-work.html

Friday, April 27, 2012

New Work

Hi everyone, got some new stuff. Recently I got involved in a youth art exhibition and a thing called Art Wars which is a live competition between artists in front of an audience. I wanted to display some of my work but I didn't really have any finished paintings that I was able to use so with three days left I started painting. I was a bit stressed out over painting in front of a live audience and didn't know what I was going to paint.

Anyhow, here's the six paintings I did for the exhibition. Click to open the 1920x1080 version.







I'm going to be uploading a time-lapse of the second last image soonish. I'll announce that on twitter when it's up https://twitter.com/#!/LJFHutch

And lastly is the painting I did for Art Wars. It was done in 60 minutes while projected onto a wall along with the other artist's work (http://gingerkellystudio.deviantart.com/). Going into it I pretty much had no idea what I was going to paint except for the rough shape of the road, but it turned out well.


Edit: See the time-lapse over here: http://ljfhutch.blogspot.com.au/2012/05/path-painting-timelapse.html



Thursday, March 15, 2012

Speed Painting and a Brush

Here's a quick speed painting I did using a new brush I just created.


I wanted something new to use as a general paint brush and so far this is really nice to use. Previously I had been using a grungy round brush I made but I prefer this now.

Brushes certainly don't make you a better artist, but if you don't like the one you're using it sure doesn't help.


Wednesday, February 15, 2012

Painting Tutorial - 2D/3D Integration

In this tutorial I go over how I integrate 3D elements into a 2D concept/illustration.



This process involves taking a sketch of the object and using it to model the design in a 3D application. A simple greyscale render is then used in Gimp/Photoshop above set to multiply which creates the lighting and form.



Points of interest:

* Can speed up the painting process, especially for simple designs easily created in 3D.
* Results in crisp paintings.
* Frees up the mind to concentrate on design.
* Is a good guide.
* Creates very good perspective.

Friday, February 10, 2012

Painting - Rural Road

This is the first painting I've done for a while that isn't a study or something project related. To be fair it's "kind of" a study (indirect reference, painted only using a hard round brush and a leaf brush you can see on the left), but it's refined and presentable enough. Click for 1080p.



Wednesday, December 21, 2011

Blender GPU vs CPU rendering speeds

This is just a quick comparison to show the difference between rendering with the CPU and with the graphics card (GPU).



40.03 seconds compared to 2.98 is a fairly large difference and it becomes very apparent when waiting for a render.

Words don't do the numbers justice:


 I hope Blender Cycles gets OpenCL (non-proprietary and available to both Nvidia and AMD video cards) support soon, the difference is pretty large. This also helps show what an improvement the GPU is over the CPU for certain tasks in general. This has yet to be fully utilized in games, hopefully once OpenCL gets going we'll see games take full advantage of it.

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